Last year’s rebirth of the DOOM franchise was met with rapturous applause from both critics and consumers alike, as the Xbox One, PlayStation 4 and PC title redefined the all-action, guns-blazing first-person shooter (FPS) videogame for a new generation of player. This year’s Nintendo Switch port was equally well received, and now we come to; the virtual reality (VR) exclusive sequel-not-sequel.for PlayStation VR and HTC Vive that does not require the player own 2016’s DOOM, nor have any knowledge of it. While DOOM VFR has a story that ties-in to that inspiration and shares many assets and gameplay mechanics, it is a unique entry in the franchise that expands on the universe. And unique it is, for while you may have been playing DOOM for over 20 years, you’ve never played it like this.The storyline itself is about as important as Marcus Fenix’s family history: far from an essential piece of the puzzle but you’ll still wonder exactly why the developers decided to go into such detail. Here, for the first time in a DOOM videogame, the player’s character will narrate the action in more than just simple groans and quips. The player enters the shoes of a character that is more than just a blank slate, somewhat at odds with the going trend of VR design philosophy but none the worse for it.What’s truly important in a DOOM experience is of course the action, and doesn’t disappoint.
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